Tuesday, October 19, 2010

A war thats NOT fought with sticks

STICK WAR


 If you haven't played this game, you haven't lived.
And if you haven't, play it now at Stickpage, which you are undoubtedly unable to access at school, am I right?
 Ok, the intro says it all, but here's a sum up.
    You're in a land called Inamorta, where the war is held in a religious fashion with each nation worshiping a different style. You are called Order, and you shall bring order by killing or subduing the entire land. Yay.
    The way you play this game is just, destroy the other nation's monument(just a statue representing that nation), while preventing him from destroying yours. If you are encountering an attack that does not result in conquering the other nation, just survive the attack, they will not have a statue.  The most amazing part of this game is that you can control a single character, which immediately boosts its stats, and go on single missions or suicide attack with great effect. Select or deselect your character with the left-click and you can select a different character the same way. 
    Commands that you can issue that all but your possessed character will follow
Defend (default, fighting units rank up in front of monument, and archers and miners remain up behind lines
Garrison (basically retreat, all of your soldiers run to complete safety, leaving the monument undefended and turning into archers to defend monument)
Attack (all units but miners advance towards enemy lines)
    The upgrade zone: After every level, you will you have a moment to improve the efficiency or speed of your castle functions, and all units you have unlocked. Each level will give you 2 upgrade points, to use on whichever units you have unlocked or improve your castle. Units all have slightly different abilities, resulting in a variation of talents that you can upgrade.
    Here are the nations will you will encounter and inevitably conquer:

Miners
   ...Actually aren't a nation, just a fundamental unit. Near your monument are several rocks jutting up which miners will hack apart, carry a short distance back to the garrison, deposit, and resume work. Your castle already has a steady income of gold per second, but miners add an important 100+ gold bonus for every deposit. You can increase your castle's gold income, the rate your miners mine, and the amount of gold their bag can carry per trip. As your miners wear away the minerals by your monument, more gradually appear further out into the battlefield. When it is totally depleted, miners will proceed to the newer source, and so on. Since they are moving more into danger and your defenders (in defense mode) move further out into the battlefield and further away from their charge, in is in your best interests do end the battle quickly. Miners have no attack and little health, but if you possess one(increasing all miner stats for that one) and mine at the very beginning of a battle, you will get more gold at the beginning to make more soldiers, and you will be safer mining before the enemy attacks. More miners mean more gold but also the large group will diminish supplies and move out into danger faster. Consider your gains and losses of miner amounts.

Controls: WASD to shuffle around, Spacebar to mine

Swordwrath












   This is a basic swordsman unit you also start out with, though you will need to defeat the Swordwrath nation later anyway. At the beginning, you have only primitive clubs, but you can use the upgrade zone to increase the power of your blade, or your running speed. This is a cheap and close range unit, and is very often expendable. Its greatest weakness is its lack of defense. It can only offer halfhearted blocks, and is especially subject to archer's one-kill headshots. However, if you have many of these inexpensive soldiers, the garrison command will transform them all into more valuable archers. The secret to staying alive individually(no matter what you do your companions will rarely survive a charge against archers) is swerving. Archers have to change lanes in order to keep you available to shoot at, so trying to keep track of you will offer them little opportunity to fire at you. Don't evade too fast, it may result in you getting shot with the arrow you just avoided. Try spending three steps in the far lane, switch, and spend three steps in the closest lane, and so on. Do this even if you can't see an archer, but know there are archers present in the round. In any case, this is a somewhat unsatisfying unit to possess, especially in harder levels.
Controls: Run with WASD, defend(not really) with Q, and attack with Spacebar.

Archidonis











Archidons are archer units that are quick, long ranged, and amazingly satisfying to possess. They are extremely effective against swordsmen because a shot to the head is an instant kill. you can upgrade arrow damage in the upgrade zone, and the efficiency of the garrison archers under the castle upgrades. One-man missions with an archer can be extremely successful. In the level where Swordwrath is waiting until sundown to attack, use that time to take a single archer and snipe them while they're waiting. They will not retaliate!
Controls: Run with WASD, aim with mouse, hold left-click to power up shot and release to fire.

Spearton
Speartons are the ultimate warriors in this game. They are equipped with a helmet that makes them resistant to archer headshots, a long ranged spear that can be thrown, a secondary short sword that can be used once the spear has been thrown, and a shield for arrow attacks and counter attack. Not only that, but Speartons can only stab between blocks, enormously reducing chance of injury. A single Spearton(whose stats are further increased by possession) can defeat packs of Swordwrath, a giant, and innumerable archers if using the archer tip. In the upgrades, Spearton health can be further increased by improving the helmet. Upgrading the shield also increases health, but also the chances of a successful shield block. Spear damage is also upgradeable. Since fellow Speartons will immediately launch their spears at the first opponent, leaving them considerably less powerful, it is best that you obtain a Speartan before it throws away its long distance attack and fight that way. One-man missions are incredibly strong, and a Spearton is the way to do it.
Controls: Run with WASD, shield with Q, stab with Spacebar, and throw spear with F. 

Magikill












This mage unit is very weak and very strong at the same time. The unit itself can barely defend itself, with the ability to stun(paralyze for a few seconds) at close range and can actually whack you with his staff, seemingly by accident, both inflicting little damage. However, it can summon up to four minions(which you will have to upgrade to even obtain this ability to begin with) that have low health and attack, but cost you no gold once you have created a Magikill, and the unit replenishes these as they are killed. Magikills can barely walk and are extremely boring to possess. Upgrades to stun time and number of minions can be found in the upgrade zone.

Giant
Giants are much larger than the average miner, and the monument is enormous!
Giants are really...big. And slow. And weak, sort of. They're not powerful in the sense of harming your possessed character, as you have triple the fighting power of any normal Spearton, which is the favored unit to battle these behemoths. However, a whole bunch of weaker units will easily be slaughtered, and a deep reserve of health will make their deaths almost worthless. Magikill are also a useful component, as they summon infinite amounts of minions, which will slow them down. Giants will destroy your monument in a heartbeat if they reach it, so don't let them. They're really slow, will stop to fight anything in their way, and you can kill a few with your single Spartan, so yes, it is a matter of letting them reach their goal. They practically never do. Giant attack are huge, as in range, and will stun everything in that range with every swipe. The only upgrade they have is further increasing their health, making it easier to reach their goals. Giants can be very valuable in your hands because the enemy doesn't have a champion like you. :) But make sure you get your money's worth, they're expensive and not that fun to possess. Default giants stop to fight with every little enemy. If you possessed the giant, and did not stop for the little annoyances...you may actually reach your enemy's precious monument...
Controls: WASD to walk really slowly, Spacebar to hit people with your humongo club or unfortunate victim.


After you defeat a nation, you will obtain their unit and they will be available for upgrades. Be aware that the unit you receive will not be fully loaded like the ones you just annihilated. Oh, and stay on your toes on the last level. Enjoy!

STICK WAR 2 IS COMING OUT SOON. FOLLOW THIS BLOG SO YOU CAN BE ON. THE. EDGE.(yes, i know, that was incredibly cheezy.)

-Retrotech








3 comments:

  1. it sound cool if you actually try to read it, person who i do not have permission to name

    ReplyDelete
  2. I've played this game before and it is actually quite fun. nice long reading -Lucas

    ReplyDelete